Category: Games

Building XNA 2.0 Games: A Practical Guide for Independent Game Development

XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout. Microsoft has devoted an increasing amount of resources to expand the …

Programming Video Games for the Evil Genius

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the …

RPG Maker for Teens

RPG MAKER FOR TEENS shows teens and other beginners how to make fun, fantasy role-playing games that they can play and distribute on their computers using the easy-to-learn RPG Maker VX 1.20 program. RPG Maker requires no previous programming experience making it ideal for beginners who want to explore game …

David Perry on Game Design: A Brainstorming ToolBox

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? “David Perry on Game Design: A Brainstorming Toolbox” is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry …

Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and …

Unity 3D Game Development by Example Beginner’s Guide

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for …

Replay: The History of Video Games

A riveting account of the strange birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming’s past, Replay tells the sensational story of …

XNA Game Studio 4.0 for Xbox 360 Developers

Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools, source code, and …

Visual C# Game Programming for Teens

VISUAL C# GAME PROGRAMMING FOR TEENS teaches teens and other beginners how to create games using C# and Windows Forms (GDI+). A true beginner’s guide, this book covers each essential step for creating your own complete role-playing game, including a character creation screen and a combat system. This book serves …

Torque for Teens, 2nd Edition

TORQUE FOR TEENS, SECOND EDITION teaches teens and other beginners the techniques they need to design their very own video games using Garage Games’ powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions …
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